well, I helped a drugged kidnapped who luckily wasn't abused judging from her expression seeing as this is a young audience oriented game. I get why she is this way but sadly when the items are not labeled it makes things harder to know what they are and harder to use. The thing that some of these games do that irks me is when you get a remote and must click at a specific, non intuitive area to work. example: the remote must be clicked at the lower right corner rather than the round area at the light brown door, THEN you click the # button to open ( clue to the number is in the first room ) . also you interact with the room after you open the doors, yet I was able to get the suitcase and open it before I got the leaf color code. overall vague is not always good. logical and intuitive is better, unless you want a surreal atmospheric vast game like "submachine" series escape games . the art is amazing as always.